Martin Lorenz works a senior polygon modeller in the field of transportation design and is based in Stuttgart and Munich. Experienced through numerous projects in the automotive industry, the main focus is on conceptual modelling with Autodesk Maya. Either fast but clean proportion development or carefully balanced line and surface finalization – the daily challenge is to bring together both approaches in the best time possible. An up to date curriculum vitae is stated below or can be found on Linkedin. Martin Lorenz on Linkedin |
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EXPERIENCE
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Munich, Germany 11/2016 – 12/2016 |
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Realization of an interior concept. |
Munich, Germany 10/2016 – 11/2016 |
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Realization an exterior concept. |
Munich, Germany 08/2016 – 09/2016 |
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Realization an exterior concept. |
Stuttgart, Germany 06/2016 – 07/2016 |
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Realization an interior concept. |
Munich, Germany 05/2016 – 06/2016 |
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Realization an interior concept. |
Como, Italy 02/2016 – 03/2016 |
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Realization of an interior concept. |
Munich, Germany 12/2015 – 01/2016 |
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Realization of an interior concept. |
Munich, Germany 07/2015 – 11/2015 |
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Realization of several exterior concepts. |
Como, Italy 09/2014 – 06/2015 |
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Realization of several interior concepts. |
Mumbai, India 08/2014 – 08/2014 |
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Helping out my friends at SEA living in Mumbai to launch their line of modular wardrobes by doing renderings for their catalogue. |
Como, Italy 10/2013 – 03/2014 |
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Realization of an interior concept. |
Ingolstadt, Germany 09/2013 – 10/2013 |
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Realization of an interior concept. |
Munich, Germany 08/2013 – 09/2013 |
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Realization of an interior concept. |
Munich, Germany 06/2013 – 08/2013 |
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Realization of an interior concept. |
Ingolstadt, Germany 06/2013 – 06/2013 |
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Realization of an interior concept. |
Ingolstadt, Germany 04/2013 – 05/2013 |
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Realization of an interior concept. |
Munich, Germany 03/2013 – 03/2013 |
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Realization of an interior concept. |
Dachau, Germany 11/2012 – 11/2012 |
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Realization of an interior concept. |
Munich, Germany 04/2012 – 06/2012 |
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Realization of an interior concept. |
Ostfildern, Germany 03/2011 – 03/2012 |
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Interior and exterior lighting of upcoming vehicles for print and online advertisement based on construction data. |
Stuttgart, Germany 04/2009 – 06/2009 |
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At Pixomondo I worked as an editorial trainee and got a comprehensive inside view into the visual effects industry |
Los Angeles, USA 07/2009 – 09/2009 |
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During my Internship at Entity FX I worked as a generalist and had the opportunity to contribute my effort to upcoming TV series and feature films. |
EDUCATION
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Stuttgart, Germany 03/2007 – 02/2011 |
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Diplom Designer (FH) in Cinematography and Film Production. |
SKILLS
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Maya, Cinema 4D. | ||
ticket01 Stich, UVLayout, Photoshop, After Effects. | ||
German (native), English (fluent), HTML/CSS (adequate). |