Vita

Martin Lorenz works a senior polygon modeller in the field of transportation design and is based in Stuttgart and Munich.

Experienced through numerous projects in the automotive industry, the main focus is on conceptual modelling with Autodesk Maya.

Either fast but clean proportion development or carefully balanced line and surface finalization – the daily challenge is to bring together both approaches in the best time possible.

An up to date curriculum vitae is stated below or can be found on Linkedin. Martin Lorenz on Linkedin

Martin Lorenz vita picture
 
EXPERIENCE
 
   
Munich, Germany
11/2016 – 12/2016
Client
Position
NextEV
Polygon Modeler

Realization of an interior concept.

Maya
Munich, Germany
10/2016 – 11/2016
Client
Agency
Position
BMW Group
dreiformstudio GmbH
Polygon Modeler

Realization an exterior concept.

Maya
Munich, Germany
08/2016 – 09/2016
Client
Agency
Position
BMW Group
dreiformstudio GmbH
Polygon Modeler

Realization an exterior concept.

Maya
Stuttgart, Germany
06/2016 – 07/2016
Client
Agency
Position
Daimler AG
Silberform AG
Polygon Modeler

Realization an interior concept.

Maya
Munich, Germany
05/2016 – 06/2016
Client
Agency
Position
BMW Group
Semcon
Polygon Modeler

Realization an interior concept.

Maya
Como, Italy
02/2016 – 03/2016
Client
Position
Mercedes-Benz Italia
Polygon Modeler

Realization of an interior concept.

Maya
Munich, Germany
12/2015 – 01/2016
Client
Position
NextEV
Polygon Modeler

Realization of an interior concept.

Maya
Munich, Germany
07/2015 – 11/2015
Client
Agency
Position
Qoros
Technicon
Polygon Modeler

Realization of several exterior concepts.

Maya
Como, Italy
09/2014 – 06/2015
Client
Position
Mercedes-Benz Italia
Polygon Modeler

Realization of several interior concepts.

Maya
Mumbai, India
08/2014 – 08/2014
Client
Position
SEA Group
3D Generalist

Helping out my friends at SEA living in Mumbai to launch their line of modular wardrobes by doing renderings for their catalogue.

Cinema 4D
Como, Italy
10/2013 – 03/2014
Client
Position
Mercedes-Benz Italia
Polygon Modeler

Realization of an interior concept.

Maya
Ingolstadt, Germany
09/2013 – 10/2013
Client
Agency
Position
Audi AG
Design Consulting
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Munich, Germany
08/2013 – 09/2013
Client
Agency
Position
BMW Group
Volke Design Munich
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Munich, Germany
06/2013 – 08/2013
Client
Agency
Position
BMW Group
Bertrandt AG
Polygon Modeler

Realization of an interior concept.

Cinema 4DMaya
Ingolstadt, Germany
06/2013 – 06/2013
Client
Agency
Position
Audi AG
Design Consulting
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Ingolstadt, Germany
04/2013 – 05/2013
Client
Agency
Position
Audi AG
Design Consulting
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Munich, Germany
03/2013 – 03/2013
Client
Agency
Position
BMW Group
Design Consulting
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Dachau, Germany
11/2012 – 11/2012
Client
Agency
Position
BMW Group
Creative Wave
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Munich, Germany
04/2012 – 06/2012
Client
Agency
Position
BMW Group
Design Consulting
Polygon Modeler

Realization of an interior concept.

Cinema 4D
Ostfildern, Germany
03/2011 – 03/2012
Client
Client
Agency
Position
BMW Group
Mercedes-Benz
Eder GmbH
Lighting Artist

Interior and exterior lighting of upcoming vehicles for print and online advertisement based on construction data.

Maya Vray
Stuttgart, Germany
04/2009 – 06/2009
Agency
Position
Pixomondo
Editorial Trainee
At Pixomondo I worked as an editorial trainee and got a comprehensive inside view into the visual effects industry
Los Angeles, USA
07/2009 – 09/2009
Agency
Position
Entity FX
3D Intern
During my Internship at Entity FX I worked as a generalist and had the opportunity to contribute my effort to upcoming TV series and feature films.
 
EDUCATION
 
   
Stuttgart, Germany
03/2007 – 02/2011
Merz Akademie

Diplom Designer (FH) in Cinematography and Film Production.

 
SKILLS
 
   
  Related Software Maya, Cinema 4D.
  Additional Software ticket01 Stich, UVLayout, Photoshop, After Effects.
  Language German (native), English (fluent), HTML/CSS (adequate).